The Men Who Would Play Colonial Games
Ron had recently picked up a copy of The Men who would be Kings so we gave it a whirl today. The setting was along the Nile with 24 points of British facing a similar force of Arabs. We went with the first scenario which sees two forces passing each other with orders to pass on and victory going to the side which exits the most troops.
We did tweak the rules by the minimum to fit it to the grid. All it took was to use the suggested 1/2 strength units for skirmishes and divide all distances by 3 rounding off to the nearest number of hexes.
I generally am not fond...ok ok detest activation systems, especially any where the first failure ends a player's turn so I had my doubts. Luckily, these do what I've often muttered about over coffee or beer and activation failure is for that unit only. In addition most units have an automatic action suitable for their troop type. These two things go a long way towards redemption for this silly business of activation rolls.
The game actually played pretty well with our respective battle plans working. My plan was to leave an expendable blocking force of shooting units which were hard for me to move while rushing everyone else past him then either head for the far board edge or try to swarm individual units while avoiding fire if he gave me an opening.
Baca Juga
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Well if the other side is all killed I have still have some units left I should be able to get more troops off and win yes? |
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