Take Aim!
Its a pity the 1860's British army drill book didn't have "take aim" and "fire!" commands. Instead, when ordered to "Present" the soldiers were to lift the rifle from "Ready" (waist high pointing at the enemy) to the shoulder, aim carefully but quickly, fire and return to "Ready" on their own time.
It was really too dark and dimly lit for taking pictures at my desk down in the wreck room but the figures are painted and glossed, their bases have a base coat of green which needs to dry for several days before getting dry-brushed (the sawdust soaks up paint like crazy and takes forever to dry properly) and I thought they deserved a quick Sunday morning post at least.
As with the first unit of Fort Henry Guard recasts, I have painted them as 1870-ish Canadian militia rather than Ft Henry Guard (cuffs, shako plate, colour of buttons and the cuff pattern if you were wondering). As painted these figures would be just right as my old unit, then the 5th Battalion (Royal Light Infantry) from Montreal but I already have these in their later guise as the Black Watch of Canada. Due to petty prejudices I am reluctant to field more Ontario units if I can avoid it and so these will represent New Brunswick's York County Regiment from around Fredericton where my brother and two additional generations of his offspring live. At least its familiar ground and the first Fenian fiasco was aimed at New Brunswick after all. That settled I can ship them off to Atlantica.
I have various non-wargaming commitments over the next two weeks as well as a few nights away visiting and wargaming withold long time friends. Once that is done these lads will see action.
Of course, having stripped down the rules so I can fight pitched battles with every unit I can physically cram onto the table, I've remembered that that isn't what I wanted to do with this collection. I have other armies for that. Instead, I want games which encourage a good narrative, like a MacDuff To the Frontier or a Sword & the Flame game but played on the grid if possible or at very least using elements rather than individual figures. I need to reread some of the past Square Brigadier game reports that seem to have produced that sort of game and try to figure "why" and "how".
Sumber https://gameofmonth.blogspot.com/
As with the first unit of Fort Henry Guard recasts, I have painted them as 1870-ish Canadian militia rather than Ft Henry Guard (cuffs, shako plate, colour of buttons and the cuff pattern if you were wondering). As painted these figures would be just right as my old unit, then the 5th Battalion (Royal Light Infantry) from Montreal but I already have these in their later guise as the Black Watch of Canada. Due to petty prejudices I am reluctant to field more Ontario units if I can avoid it and so these will represent New Brunswick's York County Regiment from around Fredericton where my brother and two additional generations of his offspring live. At least its familiar ground and the first Fenian fiasco was aimed at New Brunswick after all. That settled I can ship them off to Atlantica.
I have various non-wargaming commitments over the next two weeks as well as a few nights away visiting and wargaming with
Of course, having stripped down the rules so I can fight pitched battles with every unit I can physically cram onto the table, I've remembered that that isn't what I wanted to do with this collection. I have other armies for that. Instead, I want games which encourage a good narrative, like a MacDuff To the Frontier or a Sword & the Flame game but played on the grid if possible or at very least using elements rather than individual figures. I need to reread some of the past Square Brigadier game reports that seem to have produced that sort of game and try to figure "why" and "how".
This is a picture from the 1st NorthWest Rebellion game played in April 2014. The one that got me thinking about all this. 2014 game report: "and-it-cuts-like-knife" |
Sumber https://gameofmonth.blogspot.com/