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First You Get Bigger Then You Get Faster.

So, I set up a quick game, the OHW of CS Grant's Flank Attack from Scenarios for Wargames. It took about 1/2 an hour to play and was OK for a quick diversion but not terribly satisfying.

Quick and Easy. VERY quick.
I decided to leave the table up and on the weekend I doubled the forces and had a slightly longer, even less interesting game which I almost abandoned.

Game 2, Same scenario, twice the units, and a long firefight with little thought or excitement.

My instinct was to beef the rules up and add even more detail, complexity and "historical reality" to my fictional toy soldier wargames. Umhh.... that's not where this was supposed to be going.

Game 3. Fast and furious.
One of the things that finally occurred to me is that a number of the current rules were designed primarily to prolong the game while others were added to try to make various tactical practices overt rather than assumed to be happening without being shown which was the original idea. Others were inspired by various other published rules and I can only guess at why they were originally designed the way they were and question why I think them them a good idea in my own context. The result was going back 2 years to the drastic War of 1812 rewrite that I was quite happy with and start again. Then they needed testing of course.

Game 3: Same moment from a different angle.
I meant to play the game in a few days time but somehow I'm already 1/3rd of the way through and was late for evening chores.   Luckily, the soldiers are patient even if I'm not. The game will continue.

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