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More Not Quite Memoir

I finally made it back to Ron's today to continue our experiments with adapting Memoir to CS Grant scenarios on an 18 hexes x 18 hexes tabletop.
A German Assault card used primarily to bring reinforcements forward, is about to be counter attacked followed by an initiative flip and an all arms assault which will take out both German tanks and a unit of militia.
After the last game we decided to go back to using the cards but since many of the Grant scenarios are not zone-friendly we decided to just choose a location each turn to mark as the centre of which ever zone or zones we wanted. The Centre cards would have a radius of 3 hexes while the left and right had a radius of 2.

The ranges and movement was left as per the rules but for each Grant scenario unit we placed 2 memoir units. To spice things up we drew an ordinary playing card each turn to determine who had the initiative and got to go first that turn (Red for the Reds).

The game played well but after a dozen turns and maybe 3 hours, we were barely half through the game and had barely half our units on table.

An earlier overview shot. I entered along the road with the mission of capturing the 2 bridges. Ron started off with some units defending the town and others arriving later at various randomly selected turns at 1 of 3 randomly selected  roads.


After much debate we decided that we would go back to double ranges and double movement   except that close assault  still requires being adjacent. In addition, we decided to expand the zone size by 1 to allow more units to be activated by the cards affecting "all units in Sector X" etc.. This should allow us to often activate more units per turn.

Next game, (hopefully) in 2 weeks.




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