Interim Report: The Work Continues
Thursday I made it back to Ron's for another game. Again I was a bit late and there was much discussion before we got stuck into Sawmill Village. (A familiar, dependable, Meeting Engagement scenario by CS Grant if anyone hasn't yet met it.)
Our plan was to try using our modified version of Memoir without either sectors or cards but using an OSW initiative die roll at the start of each turn. Each side gets 6 units from an available list. After some discussion of how to equate the available forces to the scenario list crossed with our amended rules we finally settled with the following:
Canadians (me) 3 infantry, a 3" mortar (arty), a Sherman and a Firefly and an HQ.
Germans (Ron) 2 Elite infantry, 2 1/2 tracks acting as MG armed Light Armour and 2 PzrIV and an HQ.
(We do actually randomly choose sides but the power of positive thinking seems to come through for me.)
His original thought was to use the 1/2 tracks to transport his Pzr Grenadiers then support them in battle but we could not find a transport rule nor remember back the several years to our last games with this system and the clock was ticking.
Overall, the most enjoyable WWII game since our last modified Memoir game a few years ago but there was room for improvement. After more discussion about various aspects, Ron hauled out a card deck to check something and we remembered what lovely cards they are and what fun and we felt the urge to make some use of them again.
The duduk kasus had always been that the Grant scenarios we enjoy just don't squeeze well into the 3 zone. Especially the ones where opposing sides are moving on from multiple corners towards an objective in the centre. The 18 hex by 18 hex table size is a factor as well. So, the current plan is to try a scenario using the cards but ignoring the sector aspect, just using it to activate units and for the various special rules.
We'll see how that goes but not until mid-July.
Sumber https://gameofmonth.blogspot.com/
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My lead platoons approach the Village and the Sawmill. |
Canadians (me) 3 infantry, a 3" mortar (arty), a Sherman and a Firefly and an HQ.
Germans (Ron) 2 Elite infantry, 2 1/2 tracks acting as MG armed Light Armour and 2 PzrIV and an HQ.
(We do actually randomly choose sides but the power of positive thinking seems to come through for me.)
His original thought was to use the 1/2 tracks to transport his Pzr Grenadiers then support them in battle but we could not find a transport rule nor remember back the several years to our last games with this system and the clock was ticking.
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Last Call. The German HQ surveys the wreck of his force and watches as my last infantry platoon prepares to advance covered by the mortar and last remaining Firefly. (Note: we have doubled the ranges) |
The duduk kasus had always been that the Grant scenarios we enjoy just don't squeeze well into the 3 zone. Especially the ones where opposing sides are moving on from multiple corners towards an objective in the centre. The 18 hex by 18 hex table size is a factor as well. So, the current plan is to try a scenario using the cards but ignoring the sector aspect, just using it to activate units and for the various special rules.
We'll see how that goes but not until mid-July.
Sumber https://gameofmonth.blogspot.com/